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Epiko 
Regal

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RTS · Card Game · Tower Defense

mOBILE f2P

Web2 / Web3

🟢 Live

My Role

Platform

Duration

Studio

Lead Game Designer

iOS · Android · Jio Games

Jan 2024 - Present

StudioWharf Street Studios Pvt UK

1L+

DOWNLOADS

3

PLATFORMS

RETENTION IMPROVED

D1

RETENTION IMPROVED

D7

40+

CARD BALANCED

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Role: Solo Game Designer, Team Coordinator & Live Ops Contributor

Key Responsibilities & Contributions:

  • Owned end-to-end Game Design, including GDD, core loop, combat systems, and meta progression

  • Designed and balanced game economy systems (currency flow, sinks/sources, monetization loops)

  • Developed character abilities, combat mechanics, and scalable content frameworks

  • Led cross-functional coordination across design, art, development, and marketing teams

  • Acted as a communication bridge, aligning production goals and creative vision

  • Managed Agile/Scrum workflows (sprint planning, stand-ups, retrospectives)

  • Maintained Agile boards (Jira/Trello) for task tracking and milestone delivery

  • Coordinated Live Operations (Live Ops) including in-game events, offers, and content updates

  • Worked closely with publishers to align on feature releases, event calendars, and monetization strategies

  • Supported event planning and execution, ensuring timely delivery and performance tracking

  • Contributed to A/B testing and live tuning to optimize engagement and revenue

  • Defined and implemented analytics tracking (200+ events) for player behavior and KPI monitoring

  • Used data-driven insights to improve retention (D1, D7), engagement, and conversion

  • Conducted playtesting and iterative balancing to enhance gameplay experience

Epiko Valley 

Board Game&VR

Epiko Valley, is a Land of Secrets and Sorcery. An oasis for the adventurous, a scorching pyre for the weak. An 8000 years ago, a civilization thrived here. Tales of its inhabitants' ferocity and bravery weathered the sands of time. Build your castle by collecting Castle Tiles, unleash spells and weapons, unlock vehicles, and find help in the least likely places. You will fall. And you will pick yourself up. Or you will die trying.

Pink Poppy Flowers
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Soul Dash

Platformer 

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A heartwarming, atmospheric 2D puzzle platformer where players guide one of two separated souls—BOO or BAE—through a cursed yet beautiful afterlife. Players can choose to play as either the male or female spirit, with the goal of reuniting with their partner waiting at the end of each level. Using a simple tap-to-jump mechanic and the force of momentum, players bounce, climb, and navigate surreal memory landscapes. The game invites players into a bittersweet journey of reunion, reflection, and love beyond death.

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Gameplay Showreel 

Avatars 

Concept Art& Level Design

Docs 

Epiko World: Legends Showdown

Tactical Fighter 

Engage in team battles featuring a unique 3-person PvP format where every character has distinct abilities, creating dynamic and strategic combat experiences and other game modes are 2v2 pvp and free for all.

Epiko World: Legends Showdown" is an innovative on-chain multiplayer online battle game that blends the thrill of Player vs. Player (PvP) combat with diverse cultural storytelling. Featuring PvP, 3v3 battles and 5v5deathmatches, and an immersive blend of mythical and futuristic elements, the game introduces players to a world of gods and Heroes, wielding mythical weapons and sci-fi gadgets. By integrating blockchain technology and offering real-world rewards, Epiko World creates an unparalleled gaming ecosystem that merges competitive gameplay with cultural richness and educating the player with multiple untold Epics and legends. 

 Role: Solo Game Designer (End-to-End | Systems + Production Ownership)
 Pre-Production, Research & Ideation

  • Game vision ideation from scratch, defining genre, pillars, and player fantasy

  • Conducted deep R&D and competitive analysis (strategy games like Smite and Naraka blade point) to benchmark core systems

  • Designed and validated Core Loop & Meta Systems (engagement, retention, scalability)

  • Established feature roadmap, scope planning, and system dependencies

  • Created detailed Game Design Documentation (GDD) and translated vision into production-ready tasks

  • Coordinated with teams to align design goals, timelines, and technical feasibility

Systems Design & Game Architecture

  • Built meta progression systems, including upgrades, unlock loops, and long-term goals

  • Designed game economy (resource flow, sinks/sources, balancing across systems)

  • Defined combat systems, mechanics breakdowns, and archetype design frameworks

  • Balanced character-to-character interactions ensuring fair gameplay and counterplay

  • Structured scalable systems for future content expansion

Level Design & World Building

  • Designed thematic maps: Dwarka City, Mayan, Babylonian environments R&D and level design document and collected reference

  • Created level design documentation, including layout, player flow, and combat pacing

  • Focused on spatial design, encounter design, and strategic positioning

  • Researched and coordinated implementation of Toon Shader workflows in Unity for stylized visuals

  • Worked closely with art/dev to align visual style with gameplay readability

Character Design, Animation & Pipeline Understanding

  • Developed a complete Character Bible (abilities, archetypes, design rules)

  • Conducted R&D on rigging, animation systems, and locomotion pipelines

  • Designed and guided micro-transitions, state machines, and movement logic

  • Provided animation references and gameplay-driven direction for character feel

  • Ensured alignment between gameplay mechanics and animation feedback loops

Cross-Team Coordination (Art, Dev, Animation)

  • Coordinated with 2D/3D artists for concept, modeling, and visual consistency

  • Worked with animation teams on implementation pipelines and transitions

  • Translated design into clear actionable tasks across departments

  • Maintained continuous feedback loops between design, art, and development

Production, Agile & Execution

  • Acted as Team Coordinator, managing cross-functional workflows

  • Planned and maintained Agile/Scrum boards (task breakdown, sprint planning, tracking)

  • Ensured smooth execution from concept → prototype → playable builds

  • Identified and resolved production bottlenecks and dependencies

 Playtesting, Live Ops & Post-Release

  • Conducted structured playtests, gathering qualitative and quantitative feedback

  • Iterated using data-driven balancing and player behavior insights

  • Coordinated playtest releases and community feedback collection

  • Worked with marketing on pre-release positioning and post-launch updates

  • Supported Live Ops planning (events, tuning, engagement strategies)
    Summary of my role
    End-to-End Ownership • Game Systems Design • Core Loop • Meta Systems • Game Economy •
    Level Design • World Building •Character Design • Animation Pipeline • Rigging Awareness •
    Locomotion Systems •Toon Shader (Unity) • Cross-functional Leadership • Agile Production •
    Playtesting • Live Ops • Community Feedback

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Penguin Vs Beavers 

🐧 MATCH, BUILD, DEFEND!

Penguins vs Beavers is a fun fusion of match-3 puzzle and tower defense strategy! Match colorful eggs to hatch penguin warriors and defend your city against waves of mischievous beavers. Level up your penguins, upgrade your city, and face unique enemies—from zombie beavers to fiery Lava Tails. With its mix of strategy, upgrades, and family-friendly cartoon fun, it’s two games in one—match, build, and defend your way to victory!

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Epiko Bricks 

Epiko Bricks is a hybrid-casual mobile game thatfuses the thrill of Match-3 puzzle play with thestrategic challenge of real-time tower defense andhero deployment. Drawing from global mythologies—including Indian, Southeast Asian, African, Mayan,and Arabian epics, the game places players in chargeof defending the gates of Devlok from waves ofmystical enemies. The unique mechanic: playersmatch Similar player face blocks (“bricks”) to powerup troops, deploy towers, and unleash Battle Spells,all within a limited number of moves per level,ensuring every decision has a tactical weight.​

Pitch Docs Link 

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